Detachment Game

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Identification
Level of process: 
Method
Intent or purpose: 
To begin the discussion of how to sustain oneself as a change agent and to experience the dynamics of being detached from things.
Used as component of: 
change workshop
Recognizable Components: 
instructions, activity, reflection
Types of Participants: 
open to challenges
Recommended size of group: 
11-25
Optimal amount of time needed: 
3 - 6 min.
Howto
Usual or Expected Outcomes: 
surprises about how attached people are to things.
Level of participation: 
high
Potential Pitfalls: 
Resistance to change
Type of Facilitator-Client Relationship: 
standard working
Level of Difficulty to Facilitate: 
Facilitation skills required
Setting and Materials: 
none
Resources Needed: 
none
Pre-Work Required: 
none
Procedures: 

see file

How flexible is the process?: 
very
Follow-Up Required: 
none
File attachments: 
AttachmentSize
Microsoft Office document icon Detachment_Game.doc36.5 KB
Background
Developer: 
Institute of Cultural Affairs
Derived from: 
There are many variations on this game including Peter Senge's in his 5th Discipline Field Book.
License Model: 
Open
Suppliers
Creators: 
Trainers: 
Namesort descending City Country
Imaginal Training Groningen Netherlands
Consultants: 
Namesort descending City Country
Imaginal Training Groningen Netherlands
Online: 
Supporters: