Editors rating: 
No votes yet
Users rating: 
Your rating: None
No votes yet
Alternative names: 
Earthquake game
Level of process: 
Intent or purpose: 
This exercise gives a group a chance to have some rowdy fun as an energizer.
Used as component of: 
Any session that calls for some active movement as a break
Recognizable Components: 
The game is related to musical chairs
Types of Participants: 
Physically capable of moving around, people who enjoy some physical movement as part of their work together
Recommended size of group: 
Remarks about group size: 
Not recommended below 10 or above 50 people
Optimal amount of time needed: 
30 minutes
Usual or Expected Outcomes: 
Laughter, break in the day's deliberations
Level of participation: 
Active participants who enjoy some physical movement
Ideal Conditions: 
The game calls for a large open space -- this could be a large empty room like a gym or even an empty parking lot or field
Potential Pitfalls: 
How is success evaluated: 
Examples of successes and failures: 
Type of Facilitator-Client Relationship: 
Level of Difficulty to Facilitate: 
No specific skills required
Facilitator Personality Fit: 
Setting and Materials: 
Resources Needed: 
Pre-Work Required: 

1. Divide the workshop participants into three equal groups. It is easiest to assign each participant a number (1 -- 2 – 3) and participants form their groups based on the
2. number they have been assigned.

3. All of the participants from Group 1 are asked to find a partner from Group 2. These partners face one another, raise their arms and place their palms together forming a “house”.

4. Each of the participants from group 3 then choose a “house” and “hide” underneath it.

5. The facilitator then yells “QUAKE!!” and the participants hiding under the “houses” must find another partner who was also hiding under a “house”, and create a house with them.

6. At the same time the participants who were forming “houses” need to scramble and find a “new house” to hide underneath.

7. Note: Those that were forming houses in the first round are not allowed to form a house again. They must try and find a “new house” to hide under. Similarly, participants who were hiding under a “house” cannot hide under a “house” again.

8. Each time this is done 1/3 of the participants are left without a “house” in which to hide and they are eliminated from the game.

9. Continue until there are only three participants left -- two forming a house and one participant hiding underneath.

How flexible is the process?: 
Follow-Up Required: 
Derived from: 
Epistemological Framework: 
History of Development: 
Selected publications: 
License Model: