Zoom & Re-Zoom

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Identification
Intent or purpose: 
The intent of this process is to engage and communicate communication skills, perspective taking, and problem solving skills.
Used as component of: 
This process can be used at any time in a workshop, in order to engage a better group work for various skills.
Types of Participants: 
Participants can be of any age, and background.
Recommended size of group: 
26-50
Remarks about group size: 
The optimal size of group is described to be between 20 and 30 participants, however it can be done with fewer.
Optimal amount of time needed: 
Depending wheather or not a de-briefing after the game is wanted, the process takes between 20 and 30 minutes.
Howto
Usual or Expected Outcomes: 
The tangible outcome is the right order of all the pictures which will turn into a story. The intangible, and possibly more important outcome is a group that has learned to communicate effectively, that was able to solve a problem and work together.
Level of participation: 
The level of participation is high, as the group members have to communicate with each other actively, and pay attention to what they are told, and then furthermore remember who told what part.
Ideal Conditions: 
There are no special conditions needed.
Potential Pitfalls: 
The whole idea of the game would of course not work, if any of the participant(s) show their pictures to any other group member.
How is success evaluated: 
The process is successful when the group managed to put all the pictures in the right order.
Type of Facilitator-Client Relationship: 
A special Facilitator-Client Relationship is not neccesary.
Level of Difficulty to Facilitate: 
Not set
Facilitator Personality Fit: 
The facilitator does not need any particular characteristics, as he/she only needs to supervise and instruct the group.
Setting and Materials: 
Needed are as many pictures as there are participants, and a room big enough for all the participants to walk around freely.
Resources Needed: 
There are no additional resources needed.
Pre-Work Required: 
The facilitator needs to find a sequence of pictures (e.g. copies of a (children's) book) and print them individually, so that there are as many pictures as there are participants.
Procedures: 

1. The facilitator hands out one picture to each participant, and instructs them, that it can not be shown to any of the other group members. Then the idea of the game has to be explained.

1.1. Every participant has a picture, that has to be kept secret from the other persons, and has to be examined carefully.
1.2. The goal of the game is to bring all the pictures into the right order, without showing the own picture to the fellow participants, but by simply ddescribing it carefully.
1.3. The participant now freely move around, describing each other their pictures, trying to find the right order, by checking what their pictures have in common. After about 10 to 15 minutes, when the group believes that they found the right order, they can all turn their pictures around, in order to check it.
1.4. Then there shoub be some time for people to walk around in order to have a look at all the pictures.

2. After the game has end, there can be a discussion about the process, evaluation whether the group worked as a team, whether communication was effective etc., but the activity can of course end without an aftermath.

How flexible is the process?: 
The process is not very flexible.
Follow-Up Required: 
There is no follow-up requiered, but a reflection or summary is of course possible and might be useful.
Background
Developer: 
Istvan Banyai - 1995
References: 
1. Banyai, I. (1995).Zoom New York: Viking / Penguin. 2. Banyai, I. (1998). Re-Zoom New York: Viking / Penguin.
Suppliers
Creators: 
Trainers: 
Consultants: 
Online: 
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