Methods

How many methods are here? Currently 585. Rating is new and only few methods have an editor's rating, 13 so far. When you're logged in please go ahead and indicate your appreciation for a method. Until now, 67 votes were submitted.

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How are methods categorized? Methods have a 'focus' as Application, Method or Model, or Intervention. There are subcategories as well.

How to get my method listed here? Log in and click Method in the Create content menu to the right. If you provide relevant services then link to this method from your Supplier page.
 

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Common name Intent or purpose Editors ratingsort ascending User rating
Brainstorming To generate many ideas in a group setting
5
1
Delphi Method Decision making structured in different rounds
4
4
Different Directions To generate a number of different directions an idea or action can take and to experience excitement about developing new ideas.
3
0
Active Replay: Clarifying What Happened Clarifying what happened by 1. keeping everyone in the group informed about what others were doing (especially where a group has split into smaller units during an activity) 2. informing others outside the group about a group event (or possibly just to update the trainer following an independent exercise) 3. reconstructing a distant or complex event (to help people recall and relive the facts and feelings of an event)
3
3
Active Replay: Investigating What Happened Investigating What Happened: 1. Awareness-raising (bringing out different points of view and disagreements; 2. Focusing on issues which participants have found difficult to recognise or confront during the activity 3. Analysing a problem (similar to reconstructing the scene of a crime)
3
0
Deserted Island The Deserted Island Method is a good warm-up for a idea generating session. It starts the process of creative thinking by creating alternative solutions to surviving on a deserted island with limited resources.
2
0
6-3-5 Method a group creativity technique used in marketing, advertising, design, writing and product development originally developed by Professor Bernd Rohrbach in 1968.
0
0
Parking Lot Poster This allows the group to capture items that are outside the scope of the meeting or session in a holding category that can be dealt with at another time. A parking lot helps channel potential disruptive behavior.
0
0
Appreciative Inquiry: 4 Destiny Phase To create possible pilot projects, change initiatives and actions that have potential to move us toward the future we want as articulated in our design propositions.
0
0
Imaging Markets To create a series of images of the client to use as a way of improving relationships and to be excited about a new series of images of the client.
0
0
Punctuality Poker To motivate participants to return on time from breaks
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0
Plusses and Deltas This is used as an end of the day quick evaluation in a longer program.
0
0
Q-Storming To expand the range of solutions considered during a group discussion, in order to arrive at a more creative and effective conclusion.
0
0
Go Around and Comment This is a quick and simple exercise at the end of the day to evaluate it. It is not intended as a complete evaluation but as a simple one. It is normally used when time is tight and a longer evaluation of the whole program will take palce later.
0
0
Recipes for Teamwork To allow a diverse group to combine their ideas, and by so doing to get better acquainted with the way one another think and work.
0
0
Random Words To generate new ideas using randomly generated words and to experience being creative in a group setting.
0
0
Curious Ice Breaker To introduce people in a way that deepens people?s understanding of who the group is and to experience the many reasons people are curious and who they are curious about.
0
2.5
Knowledge Sharing To determine what additional information, etc is needed by the group
0
0
Discussion of a model This is a way of refining or further develop a model, plan, plan or a solution to a problem.
0
0
Eliminate To be able to reach agreement by eliminating alternative solutions that participants can not live with.
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0
Participant's summary To move the group toward a decision when they seem to be stuck.
0
0
Email Questions The intent of this method is to enable groups who find it difficult to participate in group workshops. It allows people to prepare their thinking before hand and even discuss the questions with colleagues.
0
2
Missing communication To develop realisation in a team that they need to communicate more/better. Even if they think they have what they need, someone else in the team may have vital extra information.
0
0
One or Two Silent Members Improve participation of everyone in the group.
0
0
Needs and Offers Negotiation To develop an agreed to plan
0
0
Symbols warm-up Use early in process, to enable participants to get to know each other and begin to focus on appreciation and listening skills. This also sets the tone for a workshop where we pay respectful attention to each other's aspirations and thinking.
0
0
Personal Pictures Participants introduce themselves in a more visual way and experience some new aspect of the people they work with.
0
0
Group Juggle This process can be used so as to learn each others' names and develop some sense of interconnectedness or to release stress.
0
0
Good Friend Conversation To reflect on the issue of being a good friend to a friend or colleague who is in trouble and to experience the struggle of being an effective good friend.
0
0
Gannt Chart The intent of this method is to create a chart that helps to keep the goal in sight.
0
0
Push - pull Ground Rules To establish agreement about norms of behaviour by the facilitator and the group.
0
0
Appreciative Inquiry 4: Destiny Phase To create possible pilot projects, change initiatives and actions that have potential to move us toward the future we want as articulated in our design propositions.
0
0
SWOT Analysis Review To gain insight over the pluses and minuses of the last year and the coming year and togain confidence in the state of the department.
0
0
Geometry To enable a group to reflect on how they work together -- what are some of their habitual patterns of interaction?
0
0
Portfolio Development Facilitating clients in developing a portfolio through activities for reflection
0
0
Recipes for Teamwork To allow a diverse group to combine their ideas, and by doing so to get better acquainted with the way one another think and work.
0
0
Speak from Your own Perspective To enable members to quickly gain a picture of he breadth of the group?s thinking. By seeing all the parts, the group gains a sense of the whole and to encourage participants to offer their points of view on the topic at hand.
0
0
Ritual Dissent / Assent This is a workshop method designed to test and enhance proposals, stories, ideas or whatever by subjecting them to ritualised dissent (challenge) or assent (positive alternatives). In all cases it is a forced listening technique, not a dialogue or discourse. It can be used on its own, or linked to a broad range of other methods.
0
0
Six Thinking Hats 2 To enhance the ability of a group to see an issue from a number of perspectives, rather than to argue one perspective against another.
0
0
Decision Ruler To determine what the group would mean by consensus and how far they are from that point.
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0
Round-robin on facts To get share as many facts about the situation as possibnle.
0
0
Blue-sky Thinking To generate a variety of ideas with as much divergence as possible.
0
0
What - Who - When To assign responsibility and determine ending dates for an action plan.
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0
SIPOC To map the business processes of an organization
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0
Human Map This is a fun introduction focusing on where people were born, currently live or went to school.
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0
Minimal Participation To enable equitable participation of participants.
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0
Reframing Silence When a number of people are silent in a workshop.
0
0
Closings This is a description of the dynamics of closings including intellectual, social, symbolic, plans for the future dimensions.
0
0
Banana Peeler To enhance the participant's skills in planning, presentation and team building and to practice team creative thinking in a safe / humorous context
0
5
2 truths & a lie The intent of this process is for participants to talk to each other and to get an idea of who the other one is.
0
0

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